CurrentRegistered operations and graphs
Current surfaces include visual pipelines, asset browsing, operation lookup, host snapshots, validation, and audit history. Support varies across Maya, Unreal, Blender, Houdini, MotionBuilder, Substance 3D Painter, 3ds Max, and Unity.
In developmentFederated scene context
The roadmap includes stronger cross-application identity, relationships, transforms, selection routing, and validation while each application remains responsible for its native scene.
Long-term visionInteroperable production layer
Portable hierarchy, geometry, transforms, cameras, lights, materials, skeletons, animation, and metadata are long-term targets where dependable interchange exists.