Tech Connector for Windows
A Windows portable beta candidate is available for early evaluation. Community and Indie use the same unsigned ZIP containing TechConnector.exe; the signed license file determines access. Choose a license and activate your device with an issuer-signed license file. Paid licenses do not show the Community terms prompt.
Windows beta candidate 6.7-beta.2
This package has not passed the production release gate. Native graph-runtime test sources are missing, and graphical, controller, accessibility, and broad performance acceptance remain unverified. A signed installer and Xbox/PS5 packages are not available.
Community source on GitHub
Open the public Tech Connector repository for the source code and setup instructions. This is a source download, not a Windows EXE or an activated Community license. Community has no residual on the first USD $500,000 of a registered project's lifetime Adjusted Project Profit; Community Plus is an optional path that begins residual contributions earlier, with exact terms still in development. Account verification, applicable terms, and a valid entitlement remain required for the beta app.
DCC Tools Pack
The $20 one-time perpetual pack is intended both for creators working without Tech Connector and as an optional add-on for Tech Connector customers. Its GitHub source ZIP is available now; the standalone license and paid delivery are still being prepared.
Choose how to activate
The beta download is available before activation, but it does not issue a license by itself. Community is free through the first USD $500,000 of lifetime Adjusted Project Profit for a registered project, Community Plus is optional, Indie Annual is $99 per named user per year, Indie Perpetual is $300 one-time per named user for the covered major version, and Enterprise uses a contact order. Approved paid offers continue through hosted Stripe Checkout; after confirmed payment, the account portal issues the signed license and can create a device-bound .tclicense file for offline import.
What you will download
The beta ZIP contains Tech Connector Core and its bundled Windows runtime. Extract the whole ZIP before running TechConnector.exe. The Official Tools Bundle requires a separate entitlement and is not included. A signed setup EXE is planned after release validation.
How activation works
- Choose a license. For a paid Indie plan, sign in to review the published offer and continue to hosted Stripe Checkout.
- Download the ZIP and compare its SHA-256 hash with the checksum file.
- Extract the ZIP and run TechConnector.exe, then copy its installation ID.
- In the account portal, create the signed device-bound
.tclicensefile and use “Import signed license file…” in Tech Connector. Community and Community Plus users review applicable Community terms; paid Indie and Enterprise users skip that prompt.
Paid licenses are issued only after Stripe confirms payment. The portal will not offer checkout for draft or unpublished terms, and the download alone does not activate the app.
Before a full release
The installer still needs code signing, a clean Windows install and uninstall test, account activation tests, native C++ tests, and complete gameplay, UI, audio, save, recovery, performance, and controller acceptance. The beta ZIP is for evaluation only.
Questions about early access or an existing purchase? Contact us.