Assets browser
UI library · Menus and tooling · Keyboard shortcuts
The screenshot below shows the Kingdom asset browser in a sample empty project. It shows the real controls and empty state; no imported asset or completed transfer is implied.

Find and inspect
- Open Tools > Kingdom (Game Engine), then open its Assets browser.
- Use the folder controls, All Types, collection filters, and search field to narrow the list. Refresh rescans the current project view.
- Select an asset to inspect its type, source, import state, and properties. Open opens the selected asset. References helps trace dependent assets.
- If the list is empty, clear the filters. An empty project offers Create Asset and Import… in the center of the browser.
Import and manage
- Import… starts an asset import. Import Queue shows pending work; process it and inspect the result before claiming the asset is ready.
- + Create creates an engine asset supported by the current registry. New Folder organizes the project.
- The inspector offers Save Properties, Reimport, Rename, Move…, Duplicate, Validate, and Delete… for a selection. Verify the selected asset before using a change action.
- The lower project actions include Audit Project, Cook Selection, Export Selection…, Bulk Operations…, and Undo Asset Operation. Bulk Operations… previews a multi asset action before it runs.
- Version control actions in the browser include History, Changelists, Check Out, Add, and Revert when available.
The asset shortcuts cover import, search, refresh, rename, delete, and validation. For a cross package workflow, record the source file path, imported asset identity, and final engine destination; inspect each stage in its host.