Garden scene commands
138 registered scene operations in the current build. Use api.garden.search(query, department=...) to find commands, api.garden.describe(key) to inspect target types and gates, and api.garden.route(key, target) to check a specific target. Registration and a native implementation do not prove a particular host route, asset edit, or platform qualification. Check each operation’s outstanding gates.
Type to search all API references.
Compose OpenUSD Stage
scene.compose_usd · pipeline
Compose ordered USD layers through an isolated OpenUSD runtime with variants, payload policies, property overrides, cancellation, and bounded inspection.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Inspect OpenUSD Composition
scene.inspect_usd_composition · pipeline
Report source-layer changes, authored opinions, composed prim inventory, diagnostics, and the last output manifest.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set OpenUSD Variant
scene.set_usd_variant · pipeline
Author or remove a variant selection and asynchronously recompose the attached stage.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set OpenUSD Payload Policy
scene.set_usd_payload · pipeline
Load, unload, or restore the default payload policy for a prim and recompose the attached stage.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set OpenUSD Property Override
scene.set_usd_override · pipeline
Author or remove typed default or time-sampled property opinions and recompose the attached stage.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Convert To TC
scene.convert_to_tc · pipeline
Convert a bridge/imported DCC scene into TC-native scene graph, meshes, rigs, materials, animation takes, shots, and transfer receipts.
Preferred hosts: maya, blender, motionbuilder, houdini, unreal, substance_painter, tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Convert Selection To TC
scene.convert_selection_to_tc · pipeline
Convert only selected DCC elements to TC-native assets while keeping source links for round-trip or comparison.
Preferred hosts: maya, blender, motionbuilder, houdini, unreal, substance_painter, tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Split Edge Loop
modeling.split_edge_loop · modeling
Topology-aware quad-ring insertion supports multiple evenly spaced cuts; bridge targets use host-native loop cut APIs.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Restore Default Mesh Pose
modeling.restore_default_pose · modeling
Restore the mesh-owned default vertex shape without changing topology, UVs, paint, or materials.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Update Default Mesh Pose
modeling.update_default_pose · modeling
Store the current vertex shape as the mesh-owned default pose for later restoration.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Bevel Edges
modeling.bevel_edges · modeling
TC-native single-segment bevel supports vertex-disjoint boundary and manifold edges with filled endpoint caps.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Extrude Faces
modeling.extrude_faces · modeling
TC-native region extrusion shares boundary vertices and creates walls only on region boundaries.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Delete Faces
modeling.delete_faces · modeling
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Triangulate Faces
modeling.triangulate_faces · modeling
Deterministic fan triangulation supports engine-safe export and topology receipts.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Merge Vertices
modeling.merge_vertices · modeling
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Bridge Edge Loops
modeling.bridge_edge_loops · modeling
TC-native bridge currently requires two ordered loops with equal vertex counts.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Parent Constraint
rigging.parent_constraint · rigging
TC owns the semantic constraint and can drive live DCC targets or bake keys.
Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Joint
rigging.create_joint · rigging
Maya-cmds-like joint authoring for TC-native rigs and bridge targets.
Preferred hosts: tech_connector, maya, motionbuilder, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create IK Handle
rigging.create_ik_handle · rigging
Generic IK handle abstraction: RP, SC, spline, two-bone, FABRIK, CCD, full-body, and host-specific solvers.
Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Ribbon IK
rigging.create_ribbon_ik · rigging
Ribbon/twist rig for limbs, spines, lips, tentacles, bendy controls, and volume preservation.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Motion Path IK
rigging.create_motion_path_ik · rigging
Constrain joints/controls along a curve with banking, roll, path percentage, and time/arc-length modes.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Quadruped Leg IK
rigging.create_quadruped_leg_ik · rigging
Build a live four-joint hip/knee/hock/ankle leg from two native RP IK stages with pole, foot-roll/bank channels, and gait metadata.
Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Mechanical / Gear IK
rigging.create_mechanical_ik · rigging
Author editable gear, rack/pinion, pulley, hinge, piston, and hydraulic relationships as portable math nodes, plug connections, and live constraints.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Constrain To Mesh
rigging.constrain_to_mesh · rigging
Attach controls or joints to mesh surface by barycentric face, UV, follicle/rivet, or closest point.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Constrain To Surface Normal
rigging.constrain_to_normal · rigging
Attach a transform to stable triangle IDs and barycentric coordinates, then orient it from a locally evaluated tangent/normal/binormal frame.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Pose Reader
rigging.create_pose_reader · rigging
Angle/vector/pose-space readers for corrective shapes, rig logic, and game-engine driven deformation.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Space Switch
rigging.create_space_switch · rigging
Multi-parent/space switching with maintain offset, keyed space changes, and bake/readback support.
Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Bind Skin
skinning.bind_skin · skinning
Bind selected mesh vertices to joint influences with distance, heat-map, geodesic voxel, current/existing, or TC auto-skin presets.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Auto Skin
skinning.auto_skin · skinning
Run the TC/Maya auto-skinner path: bind, normalize, prune, smooth, and validate deformation parity.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Paint Skin Weights
skinning.paint_weights · skinning
Brush or component-based weight edits with replace/add/scale/smooth modes, normalization, and undo chunks.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Normalize Skin Weights
skinning.normalize_weights · skinning
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Prune Skin Weights
skinning.prune_weights · skinning
Remove tiny weights and enforce max influences before engine export.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Smooth Skin Weights
skinning.smooth_weights · skinning
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Mirror Skin Weights
skinning.mirror_weights · skinning
Mirror left/right influence names and prepare for spatial mirror mapping.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Copy Skin Weights
skinning.copy_weights · skinning
Copy by index now; UV, closest-point, barycentric, and topology modes should follow.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Transfer Skin Weights
skinning.transfer_weights · skinning
Transfer weights between meshes by index now; closest point, UV, barycentric, and topology modes are routed as strategy metadata.
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Skin Influence
skinning.add_influence · skinning
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Remove Skin Influence
skinning.remove_influence · skinning
Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Export Skin Weights
skinning.export_weights · skinning
Export TC skin weights as checksummed tcskin/json with mesh-topology identity and up to 32 influences per vertex.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Import Skin Weights
skinning.import_weights · skinning
Import tcskin/json, Maya/Blender bridge readbacks, or engine-safe baked skin data.
Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Keyframe
animation.set_keyframe · animation
TC-native keyframes are stored in named takes and non-destructive animation layers.
Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Animation Take
animation.create_take · animation
MotionBuilder-inspired named take with frame rate, range, and timecode metadata.
Preferred hosts: tech_connector, motionbuilder, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Animation Layer
animation.add_layer · animation
Preferred hosts: tech_connector, motionbuilder, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Intelligent Character
characters.create · characters
Create a serializable character profile with designer-owned parameters, traits, drives, values, rules, and dialogue style.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Character Parameter
characters.set_parameter · characters
Clamp authored values to their declared ranges and preserve designer locks.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Character Rule
characters.add_rule · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Character Objective
characters.add_objective · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Character Relationship
characters.set_relationship · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Record Character Memory
characters.record_memory · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Evaluate Character Actions
characters.choose_action · characters
Return a deterministic why-receipt; optional model proposals cannot bypass authored rules or affordances.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Narrative World Fact
narrative.set_world_fact · narrative
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Narrative Beat
narrative.add_beat · narrative
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Select Narrative Beat
narrative.select_beat · narrative
Select and optionally apply an eligible beat without violating authored conditions, cooldowns, or one-shot rules.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Character Sensor
world_ai.add_sensor · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Smart Object
world_ai.add_smart_object · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Behavior Graph
world_ai.add_behavior_graph · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Dialogue Set
world_ai.add_dialogue_set · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Character Group
world_ai.add_group · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Evaluate Character Perception
world_ai.sense · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Plan Character Path
world_ai.find_path · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Reserve Smart Object
world_ai.reserve_smart_object · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Evaluate Behavior Graph
world_ai.evaluate_behavior · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Choose Dialogue Act
world_ai.choose_dialogue · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Simulate Character Group
world_ai.tick_group · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Authorize World Mutation
world_ai.authorize_mutation · characters
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Configure Game Experience
gameplay.configure_experience · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Validate Game Experience
gameplay.validate_experience · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Plan Gameplay Runtime Budget
gameplay.runtime_budget · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Visual Style
gameplay.set_visual_style · gameplay
Choose presentation independently from gameplay rules and simulation accuracy.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Change Visual Setting
gameplay.update_visual_setting · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Explain Visual Settings
gameplay.explain_visual_settings · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Preview Visual Plan
gameplay.preview_visual_plan · gameplay
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Procedural Scatter
procedural.create_scatter_graph · procedural
Create an editable deterministic point, attribute, asset-selection, and instancing graph.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Generate Procedural Terrain
procedural.generate_terrain · procedural
Generate deterministic multi-octave terrain with moisture and temperature layers and thermal erosion.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Hydraulically Erode Terrain
procedural.erode_terrain · procedural
Produces deterministic height, flow, direction, sediment, wetness, and river-mask fields.
Preferred hosts: tech_connector, houdini, unreal, blender, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Generate Procedural Biome
procedural.generate_biome · procedural
Place weighted species by elevation, slope, moisture, temperature, spacing, scale, tags, and runtime grid.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Generate Along Spline
procedural.generate_spline_layout · procedural
Expand bounded weighted shape grammar and place stable modular assets by arc length and tangent.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Procedural Mesh Graph
procedural.create_mesh_graph · procedural
Create TC mesh primitives and apply transactional transform, extrusion, and triangulation operators non-destructively.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Cook Procedural Graph
procedural.cook_graph · procedural
Incrementally evaluate only nodes whose parameters or upstream content changed.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Cook Procedural Task Graph
procedural.cook_task_graph · procedural
Cook fan-out, partitions, wedges, and dependency work items with parallel local execution and incremental cache reuse.
Preferred hosts: tech_connector, houdini. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Attach Procedural Graph To Scene
procedural.attach_to_scene · procedural
Store editable graph intent and deterministic cook receipts in the TC scene.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Build Procedural Transfer
procedural.build_transfer_manifest · procedural
Translate supported nodes and retain a stable instance or baked fallback for every target.
Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Cloth Simulation
simulation.create_cloth · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Fluid Simulation
simulation.create_fluid · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Fill Closed Geometry With Fluid
simulation.fill_geometry_fluid · simulation
Preferred hosts: tech_connector, houdini, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Volume-Preserving Soft Body
simulation.create_soft_body · simulation
Preferred hosts: tech_connector, houdini, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Tearable Reformable Dough
simulation.create_reformable_dough · simulation
Volumetric plastic particles tear under strain and form new cohesive bonds when pressed together.
Preferred hosts: tech_connector, houdini, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Breakable Or Meltable Solid
simulation.create_breakable_solid · simulation
Preferred hosts: tech_connector, houdini, unreal, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Fire / Plasma Volume
simulation.create_volume · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Modular Effect System
simulation.create_effect · simulation
Preferred hosts: tech_connector, unreal, houdini, unity, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Effect Particle Renderer
simulation.set_effect_renderer · simulation
Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Edit Live Effect Parameter
simulation.set_effect_parameter · simulation
Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Effect Jiggle
simulation.add_effect_jiggle · simulation
Add paintable/per-particle spring secondary motion to an effect emitter.
Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Bake Effect Cache
simulation.bake_effect · simulation
Preferred hosts: tech_connector, unreal, houdini, unity, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Inspect Live FX Renderer
simulation.renderer_stats · simulation
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Configure Live FX Budget
simulation.configure_renderer_budget · simulation
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Reactive Surface
simulation.create_deformable_surface · simulation
Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Apply Surface Footprint
simulation.apply_footprint · simulation
Preferred hosts: tech_connector, unreal, houdini. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Apply Projectile Penetration
simulation.apply_projectile · simulation
Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Step Simulation
simulation.step · simulation
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Use Geometry As Emitter
simulation.add_geometry_emitter · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Paint Mesh Emission Source
simulation.paint_emission_source · simulation
Paints a transferable per-vertex density map; zero blocks emission and one emits at full density.
Preferred hosts: tech_connector, houdini, maya, blender, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Use Geometry As Collider
simulation.add_geometry_collider · simulation
Preserves quad and n-gon source topology; temporary triangles are used only for narrow-phase contacts.
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create Physics Joint
simulation.create_physics_joint · simulation
Authors runtime body constraints independently from skeletal rig joints.
Preferred hosts: tech_connector, unreal, unity, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Edit Physics Joints
simulation.edit_physics_joints · simulation
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Generate Ragdoll From Skeleton
simulation.generate_ragdoll · simulation
Preferred hosts: tech_connector, unreal, unity, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Build Physics Stress Scene
simulation.build_physics_stress_scene · simulation
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Gravity Source
simulation.add_gravity_source · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Push Simulation Along Curve
simulation.add_curve_flow · simulation
Preferred hosts: tech_connector, houdini, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Heat Or Cold Field
simulation.add_temperature_source · simulation
Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Build Simulation Transfer
simulation.build_transfer_manifest · simulation
Preferred hosts: tech_connector, unreal, unity, houdini, maya, blender. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Compile Simulation Runtime Profile
simulation.compile_runtime_profile · simulation
Compile the authored graph to cinematic, photoreal, realtime, mobile, toony, stylized, or retro staged IR without replacing the source graph.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Inspect Simulation Execution Plan
simulation.inspect_execution_plan · simulation
Report selected backend, stages, budgets, outputs, and explicit fallback diagnostics.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Jiggle Deformer
deformation.add_jiggle · deformation
Insert paintable secondary motion after a skin cluster or any ordered deformer.
Preferred hosts: tech_connector, maya, blender, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Muscle Tissue
deformation.add_muscle · deformation
Add paintable activation, fiber contraction, volume bulge, inertia, and pose-space tissue while preserving canonical skin weights.
Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Blend Shape Deformer
deformation.add_blend_shape · deformation
Create sparse targets with masks, in-betweens, corrective drivers, animation keys, and portable topology validation.
Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Blend Shape Weights
deformation.set_blend_shape_weights · deformation
Update blend-shape channels, corrective driver values, or animation frame without rebuilding targets.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Set Muscle Activation
deformation.set_muscle_activation · deformation
Drive muscle activation and pose-reader values live without rebuilding the deformer.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Create FX Data Channel
simulation.create_data_channel · simulation
Creates a bounded typed event stream shared by effects, simulation, and gameplay.
Preferred hosts: tech_connector, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Publish FX Data
simulation.publish_data_channel · simulation
Queues a validated payload on an exact deterministic simulation tick.
Preferred hosts: tech_connector, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Inspect FX Profiler
simulation.inspect_fx_profiler · simulation
Reports actual execution residency, budget status, timing history, and channel pressure.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Add Secondary Motion Preset
deformation.add_secondary_motion_preset · deformation
Attach an editable collision-aware preset stack while preserving canonical skin weights.
Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Paint Deformation Influence
deformation.paint_influence · deformation
Paint a universal output map where zero preserves the upstream mesh and one follows skin, deformer, jiggle, or simulation output.
Preferred hosts: tech_connector, maya, blender, unreal, unity. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Generate Mesh LODs
engine.generate_mesh_lods · engine
Generate GLB LOD assets in an isolated Blender backend with per-object triangle, UV, material, vertex-group, diagnostic, and source-fingerprint receipts.
Preferred hosts: tech_connector, unreal, unity, blender, maya. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Audit Capability Maturity
engine.audit_capability_maturity · engine
Report evidence-backed maturity and the exact gates preventing each capability from advancing.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Audit DCC Host Profiles
engine.audit_dcc_hosts · engine
Report executable operations, host-profile scope, and honest live-qualification limits across the ten external DCC/FX packages.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Qualify Live DCC Host
engine.qualify_dcc_host · engine
Run read-only endpoint, identity, preferred-session, and multi-session checks against one role-specific live DCC profile and retain the receipt.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Qualify DCC Source Parity
engine.qualify_dcc_source_parity · engine
Capture a bounded exact-session snapshot, verify role-appropriate source evidence and observer-state stability, and retain the receipt.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Audit DCC Production Workflows
engine.audit_dcc_workflows · engine
Inspect the role-specific, portable, restorable, readback-gated production journey defined for every external host.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Run DCC Production Workflow
engine.run_dcc_workflow · engine
Execute an explicitly confirmed production journey on one pinned DCC session and return ordered operation, artifact, and readback receipts.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Qualify DCC For Release
engine.qualify_dcc_release · engine
Collect host identity, source parity, production-workflow, and final readiness receipts against one pinned DCC session; mutation remains explicitly approval-gated.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Plan Runtime Geometry
engine.build_runtime_geometry_plan · engine
Build a benchmark-gated hybrid plan for mesh LODs, clustered mesh pages, and optional PBR surfel pages.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Configure Game Runtime
engine.configure_runtime · engine
Choose a target and creative goal through UI, API, or chat; TC resolves profiles, capabilities, budgets, and visible fallbacks.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Update Running Game
engine.live_update_scene · engine
Compile dependency-closed changed scene chunks and update connected game sessions without packaging when compatible.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Plan Fast Playtest
engine.plan_playtest · engine
Select the fastest truthful iteration route: live update, reusable session, or incremental package.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Compile Point Runtime Proxy
engine.compile_point_runtime_proxy · engine
Compile atomic oriented-PBR-surfel packages with Morton-ordered spatial pages, exact source-face IDs, and explicit mesh fallback policy.
Preferred hosts: tech_connector. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.
Compile Virtualized Hard Surface
engine.compile_virtualized_hard_surface · engine
Compile atomic bounded meshlets, local index buffers, normal cones, bounds, stream pages, hierarchy, exact source IDs, and mesh fallback policy.
Preferred hosts: tech_connector, unreal. Native implementation: implemented.
Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.