Product documentation · Current desktop UI

Garden scene commands

138 registered scene operations in the current build. Use api.garden.search(query, department=...) to find commands, api.garden.describe(key) to inspect target types and gates, and api.garden.route(key, target) to check a specific target. Registration and a native implementation do not prove a particular host route, asset edit, or platform qualification. Check each operation’s outstanding gates.

Compose OpenUSD Stage

scene.compose_usd · pipeline

Compose ordered USD layers through an isolated OpenUSD runtime with variants, payload policies, property overrides, cancellation, and bounded inspection.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Inspect OpenUSD Composition

scene.inspect_usd_composition · pipeline

Report source-layer changes, authored opinions, composed prim inventory, diagnostics, and the last output manifest.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set OpenUSD Variant

scene.set_usd_variant · pipeline

Author or remove a variant selection and asynchronously recompose the attached stage.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set OpenUSD Payload Policy

scene.set_usd_payload · pipeline

Load, unload, or restore the default payload policy for a prim and recompose the attached stage.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set OpenUSD Property Override

scene.set_usd_override · pipeline

Author or remove typed default or time-sampled property opinions and recompose the attached stage.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Convert To TC

scene.convert_to_tc · pipeline

Convert a bridge/imported DCC scene into TC-native scene graph, meshes, rigs, materials, animation takes, shots, and transfer receipts.

Preferred hosts: maya, blender, motionbuilder, houdini, unreal, substance_painter, tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Convert Selection To TC

scene.convert_selection_to_tc · pipeline

Convert only selected DCC elements to TC-native assets while keeping source links for round-trip or comparison.

Preferred hosts: maya, blender, motionbuilder, houdini, unreal, substance_painter, tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Split Edge Loop

modeling.split_edge_loop · modeling

Topology-aware quad-ring insertion supports multiple evenly spaced cuts; bridge targets use host-native loop cut APIs.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Restore Default Mesh Pose

modeling.restore_default_pose · modeling

Restore the mesh-owned default vertex shape without changing topology, UVs, paint, or materials.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Update Default Mesh Pose

modeling.update_default_pose · modeling

Store the current vertex shape as the mesh-owned default pose for later restoration.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Bevel Edges

modeling.bevel_edges · modeling

TC-native single-segment bevel supports vertex-disjoint boundary and manifold edges with filled endpoint caps.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Extrude Faces

modeling.extrude_faces · modeling

TC-native region extrusion shares boundary vertices and creates walls only on region boundaries.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Delete Faces

modeling.delete_faces · modeling

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Triangulate Faces

modeling.triangulate_faces · modeling

Deterministic fan triangulation supports engine-safe export and topology receipts.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Merge Vertices

modeling.merge_vertices · modeling

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Bridge Edge Loops

modeling.bridge_edge_loops · modeling

TC-native bridge currently requires two ordered loops with equal vertex counts.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Parent Constraint

rigging.parent_constraint · rigging

TC owns the semantic constraint and can drive live DCC targets or bake keys.

Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Joint

rigging.create_joint · rigging

Maya-cmds-like joint authoring for TC-native rigs and bridge targets.

Preferred hosts: tech_connector, maya, motionbuilder, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create IK Handle

rigging.create_ik_handle · rigging

Generic IK handle abstraction: RP, SC, spline, two-bone, FABRIK, CCD, full-body, and host-specific solvers.

Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Ribbon IK

rigging.create_ribbon_ik · rigging

Ribbon/twist rig for limbs, spines, lips, tentacles, bendy controls, and volume preservation.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Motion Path IK

rigging.create_motion_path_ik · rigging

Constrain joints/controls along a curve with banking, roll, path percentage, and time/arc-length modes.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Quadruped Leg IK

rigging.create_quadruped_leg_ik · rigging

Build a live four-joint hip/knee/hock/ankle leg from two native RP IK stages with pole, foot-roll/bank channels, and gait metadata.

Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Mechanical / Gear IK

rigging.create_mechanical_ik · rigging

Author editable gear, rack/pinion, pulley, hinge, piston, and hydraulic relationships as portable math nodes, plug connections, and live constraints.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Constrain To Mesh

rigging.constrain_to_mesh · rigging

Attach controls or joints to mesh surface by barycentric face, UV, follicle/rivet, or closest point.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Constrain To Surface Normal

rigging.constrain_to_normal · rigging

Attach a transform to stable triangle IDs and barycentric coordinates, then orient it from a locally evaluated tangent/normal/binormal frame.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Pose Reader

rigging.create_pose_reader · rigging

Angle/vector/pose-space readers for corrective shapes, rig logic, and game-engine driven deformation.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Space Switch

rigging.create_space_switch · rigging

Multi-parent/space switching with maintain offset, keyed space changes, and bake/readback support.

Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Bind Skin

skinning.bind_skin · skinning

Bind selected mesh vertices to joint influences with distance, heat-map, geodesic voxel, current/existing, or TC auto-skin presets.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Auto Skin

skinning.auto_skin · skinning

Run the TC/Maya auto-skinner path: bind, normalize, prune, smooth, and validate deformation parity.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Paint Skin Weights

skinning.paint_weights · skinning

Brush or component-based weight edits with replace/add/scale/smooth modes, normalization, and undo chunks.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Normalize Skin Weights

skinning.normalize_weights · skinning

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Prune Skin Weights

skinning.prune_weights · skinning

Remove tiny weights and enforce max influences before engine export.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Smooth Skin Weights

skinning.smooth_weights · skinning

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Mirror Skin Weights

skinning.mirror_weights · skinning

Mirror left/right influence names and prepare for spatial mirror mapping.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Copy Skin Weights

skinning.copy_weights · skinning

Copy by index now; UV, closest-point, barycentric, and topology modes should follow.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Transfer Skin Weights

skinning.transfer_weights · skinning

Transfer weights between meshes by index now; closest point, UV, barycentric, and topology modes are routed as strategy metadata.

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Skin Influence

skinning.add_influence · skinning

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Remove Skin Influence

skinning.remove_influence · skinning

Preferred hosts: tech_connector, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Export Skin Weights

skinning.export_weights · skinning

Export TC skin weights as checksummed tcskin/json with mesh-topology identity and up to 32 influences per vertex.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Import Skin Weights

skinning.import_weights · skinning

Import tcskin/json, Maya/Blender bridge readbacks, or engine-safe baked skin data.

Preferred hosts: tech_connector, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Keyframe

animation.set_keyframe · animation

TC-native keyframes are stored in named takes and non-destructive animation layers.

Preferred hosts: tech_connector, maya, motionbuilder, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Animation Take

animation.create_take · animation

MotionBuilder-inspired named take with frame rate, range, and timecode metadata.

Preferred hosts: tech_connector, motionbuilder, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Animation Layer

animation.add_layer · animation

Preferred hosts: tech_connector, motionbuilder, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Intelligent Character

characters.create · characters

Create a serializable character profile with designer-owned parameters, traits, drives, values, rules, and dialogue style.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Character Parameter

characters.set_parameter · characters

Clamp authored values to their declared ranges and preserve designer locks.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Character Rule

characters.add_rule · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Character Objective

characters.add_objective · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Character Relationship

characters.set_relationship · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Record Character Memory

characters.record_memory · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Evaluate Character Actions

characters.choose_action · characters

Return a deterministic why-receipt; optional model proposals cannot bypass authored rules or affordances.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Narrative World Fact

narrative.set_world_fact · narrative

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Narrative Beat

narrative.add_beat · narrative

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Select Narrative Beat

narrative.select_beat · narrative

Select and optionally apply an eligible beat without violating authored conditions, cooldowns, or one-shot rules.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Character Sensor

world_ai.add_sensor · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Navigation Graph

world_ai.add_navigation_graph · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Smart Object

world_ai.add_smart_object · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Behavior Graph

world_ai.add_behavior_graph · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Dialogue Set

world_ai.add_dialogue_set · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Character Group

world_ai.add_group · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Evaluate Character Perception

world_ai.sense · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Plan Character Path

world_ai.find_path · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Reserve Smart Object

world_ai.reserve_smart_object · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Evaluate Behavior Graph

world_ai.evaluate_behavior · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Choose Dialogue Act

world_ai.choose_dialogue · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Simulate Character Group

world_ai.tick_group · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Authorize World Mutation

world_ai.authorize_mutation · characters

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Configure Game Experience

gameplay.configure_experience · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Validate Game Experience

gameplay.validate_experience · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Plan Gameplay Runtime Budget

gameplay.runtime_budget · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Visual Style

gameplay.set_visual_style · gameplay

Choose presentation independently from gameplay rules and simulation accuracy.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Change Visual Setting

gameplay.update_visual_setting · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Explain Visual Settings

gameplay.explain_visual_settings · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Preview Visual Plan

gameplay.preview_visual_plan · gameplay

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Procedural Scatter

procedural.create_scatter_graph · procedural

Create an editable deterministic point, attribute, asset-selection, and instancing graph.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Generate Procedural Terrain

procedural.generate_terrain · procedural

Generate deterministic multi-octave terrain with moisture and temperature layers and thermal erosion.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Hydraulically Erode Terrain

procedural.erode_terrain · procedural

Produces deterministic height, flow, direction, sediment, wetness, and river-mask fields.

Preferred hosts: tech_connector, houdini, unreal, blender, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Generate Procedural Biome

procedural.generate_biome · procedural

Place weighted species by elevation, slope, moisture, temperature, spacing, scale, tags, and runtime grid.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Generate Along Spline

procedural.generate_spline_layout · procedural

Expand bounded weighted shape grammar and place stable modular assets by arc length and tangent.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Procedural Mesh Graph

procedural.create_mesh_graph · procedural

Create TC mesh primitives and apply transactional transform, extrusion, and triangulation operators non-destructively.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Cook Procedural Graph

procedural.cook_graph · procedural

Incrementally evaluate only nodes whose parameters or upstream content changed.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Cook Procedural Task Graph

procedural.cook_task_graph · procedural

Cook fan-out, partitions, wedges, and dependency work items with parallel local execution and incremental cache reuse.

Preferred hosts: tech_connector, houdini. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Attach Procedural Graph To Scene

procedural.attach_to_scene · procedural

Store editable graph intent and deterministic cook receipts in the TC scene.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Build Procedural Transfer

procedural.build_transfer_manifest · procedural

Translate supported nodes and retain a stable instance or baked fallback for every target.

Preferred hosts: tech_connector, unreal, houdini, blender, unity, godot. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Cloth Simulation

simulation.create_cloth · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Fluid Simulation

simulation.create_fluid · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Fill Closed Geometry With Fluid

simulation.fill_geometry_fluid · simulation

Preferred hosts: tech_connector, houdini, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Volume-Preserving Soft Body

simulation.create_soft_body · simulation

Preferred hosts: tech_connector, houdini, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Tearable Reformable Dough

simulation.create_reformable_dough · simulation

Volumetric plastic particles tear under strain and form new cohesive bonds when pressed together.

Preferred hosts: tech_connector, houdini, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Breakable Or Meltable Solid

simulation.create_breakable_solid · simulation

Preferred hosts: tech_connector, houdini, unreal, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Fire / Plasma Volume

simulation.create_volume · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Modular Effect System

simulation.create_effect · simulation

Preferred hosts: tech_connector, unreal, houdini, unity, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Effect Particle Renderer

simulation.set_effect_renderer · simulation

Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Edit Live Effect Parameter

simulation.set_effect_parameter · simulation

Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Effect Jiggle

simulation.add_effect_jiggle · simulation

Add paintable/per-particle spring secondary motion to an effect emitter.

Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Bake Effect Cache

simulation.bake_effect · simulation

Preferred hosts: tech_connector, unreal, houdini, unity, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Inspect Live FX Renderer

simulation.renderer_stats · simulation

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Configure Live FX Budget

simulation.configure_renderer_budget · simulation

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Reactive Surface

simulation.create_deformable_surface · simulation

Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Apply Surface Footprint

simulation.apply_footprint · simulation

Preferred hosts: tech_connector, unreal, houdini. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Apply Projectile Penetration

simulation.apply_projectile · simulation

Preferred hosts: tech_connector, unreal, houdini, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Step Simulation

simulation.step · simulation

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Use Geometry As Emitter

simulation.add_geometry_emitter · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Paint Mesh Emission Source

simulation.paint_emission_source · simulation

Paints a transferable per-vertex density map; zero blocks emission and one emits at full density.

Preferred hosts: tech_connector, houdini, maya, blender, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Use Geometry As Collider

simulation.add_geometry_collider · simulation

Preserves quad and n-gon source topology; temporary triangles are used only for narrow-phase contacts.

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create Physics Joint

simulation.create_physics_joint · simulation

Authors runtime body constraints independently from skeletal rig joints.

Preferred hosts: tech_connector, unreal, unity, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Edit Physics Joints

simulation.edit_physics_joints · simulation

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Generate Ragdoll From Skeleton

simulation.generate_ragdoll · simulation

Preferred hosts: tech_connector, unreal, unity, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Build Physics Stress Scene

simulation.build_physics_stress_scene · simulation

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Gravity Source

simulation.add_gravity_source · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Push Simulation Along Curve

simulation.add_curve_flow · simulation

Preferred hosts: tech_connector, houdini, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Heat Or Cold Field

simulation.add_temperature_source · simulation

Preferred hosts: tech_connector, houdini, maya, blender, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Build Simulation Transfer

simulation.build_transfer_manifest · simulation

Preferred hosts: tech_connector, unreal, unity, houdini, maya, blender. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Compile Simulation Runtime Profile

simulation.compile_runtime_profile · simulation

Compile the authored graph to cinematic, photoreal, realtime, mobile, toony, stylized, or retro staged IR without replacing the source graph.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Inspect Simulation Execution Plan

simulation.inspect_execution_plan · simulation

Report selected backend, stages, budgets, outputs, and explicit fallback diagnostics.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Jiggle Deformer

deformation.add_jiggle · deformation

Insert paintable secondary motion after a skin cluster or any ordered deformer.

Preferred hosts: tech_connector, maya, blender, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Muscle Tissue

deformation.add_muscle · deformation

Add paintable activation, fiber contraction, volume bulge, inertia, and pose-space tissue while preserving canonical skin weights.

Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Blend Shape Deformer

deformation.add_blend_shape · deformation

Create sparse targets with masks, in-betweens, corrective drivers, animation keys, and portable topology validation.

Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Blend Shape Weights

deformation.set_blend_shape_weights · deformation

Update blend-shape channels, corrective driver values, or animation frame without rebuilding targets.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Set Muscle Activation

deformation.set_muscle_activation · deformation

Drive muscle activation and pose-reader values live without rebuilding the deformer.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Create FX Data Channel

simulation.create_data_channel · simulation

Creates a bounded typed event stream shared by effects, simulation, and gameplay.

Preferred hosts: tech_connector, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Publish FX Data

simulation.publish_data_channel · simulation

Queues a validated payload on an exact deterministic simulation tick.

Preferred hosts: tech_connector, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Inspect FX Profiler

simulation.inspect_fx_profiler · simulation

Reports actual execution residency, budget status, timing history, and channel pressure.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Add Secondary Motion Preset

deformation.add_secondary_motion_preset · deformation

Attach an editable collision-aware preset stack while preserving canonical skin weights.

Preferred hosts: tech_connector, maya, blender, houdini, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Paint Deformation Influence

deformation.paint_influence · deformation

Paint a universal output map where zero preserves the upstream mesh and one follows skin, deformer, jiggle, or simulation output.

Preferred hosts: tech_connector, maya, blender, unreal, unity. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Generate Mesh LODs

engine.generate_mesh_lods · engine

Generate GLB LOD assets in an isolated Blender backend with per-object triangle, UV, material, vertex-group, diagnostic, and source-fingerprint receipts.

Preferred hosts: tech_connector, unreal, unity, blender, maya. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Audit Capability Maturity

engine.audit_capability_maturity · engine

Report evidence-backed maturity and the exact gates preventing each capability from advancing.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Audit DCC Host Profiles

engine.audit_dcc_hosts · engine

Report executable operations, host-profile scope, and honest live-qualification limits across the ten external DCC/FX packages.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Qualify Live DCC Host

engine.qualify_dcc_host · engine

Run read-only endpoint, identity, preferred-session, and multi-session checks against one role-specific live DCC profile and retain the receipt.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Qualify DCC Source Parity

engine.qualify_dcc_source_parity · engine

Capture a bounded exact-session snapshot, verify role-appropriate source evidence and observer-state stability, and retain the receipt.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Audit DCC Production Workflows

engine.audit_dcc_workflows · engine

Inspect the role-specific, portable, restorable, readback-gated production journey defined for every external host.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Run DCC Production Workflow

engine.run_dcc_workflow · engine

Execute an explicitly confirmed production journey on one pinned DCC session and return ordered operation, artifact, and readback receipts.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Qualify DCC For Release

engine.qualify_dcc_release · engine

Collect host identity, source parity, production-workflow, and final readiness receipts against one pinned DCC session; mutation remains explicitly approval-gated.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Plan Runtime Geometry

engine.build_runtime_geometry_plan · engine

Build a benchmark-gated hybrid plan for mesh LODs, clustered mesh pages, and optional PBR surfel pages.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Configure Game Runtime

engine.configure_runtime · engine

Choose a target and creative goal through UI, API, or chat; TC resolves profiles, capabilities, budgets, and visible fallbacks.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Update Running Game

engine.live_update_scene · engine

Compile dependency-closed changed scene chunks and update connected game sessions without packaging when compatible.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Plan Fast Playtest

engine.plan_playtest · engine

Select the fastest truthful iteration route: live update, reusable session, or incremental package.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Compile Point Runtime Proxy

engine.compile_point_runtime_proxy · engine

Compile atomic oriented-PBR-surfel packages with Morton-ordered spatial pages, exact source-face IDs, and explicit mesh fallback policy.

Preferred hosts: tech_connector. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.

Compile Virtualized Hard Surface

engine.compile_virtualized_hard_surface · engine

Compile atomic bounded meshlets, local index buffers, normal cones, bounds, stream pages, hierarchy, exact source IDs, and mesh fallback policy.

Preferred hosts: tech_connector, unreal. Native implementation: implemented.

Outstanding qualification: golden_scenes, stress_tests, multi_platform_qualification.