Product documentation · Current desktop UI

Engine asset editors and feature library

UI library · Animation and rigs · DCC workflows · Conversion · Shortcuts

Find and open an editor

Open Tools > The Garden (World Editor), choose Engine Tools or All Tools, then locate assets through Content Browser. Ctrl+Space toggles Content Browser while retaining a viewport-first layout. Use search, folder, type, collection and favorite filters. Open an asset to get its dedicated editor. Locate in Assets or Ctrl+B from the dedicated editor reveals that asset and clears filters that would hide it. Missing/stale inventory refreshes in the background.

Actual populated asset browser with sample assets and project actions

Every dedicated editor begins with a compact purpose, workflow, result, readiness, and runtime-update guide. Each tab also states the immediate task and what success looks like. The common actions are Save Asset, Undo, Redo, Build Runtime, Reimport Source, Validate, Dependencies, Locate in Assets, and Open Preview, where applicable. Hover an action or property for its meaning. The workflow status changes between Valid, Unsaved, Needs Attention, and Blocked; validation messages explain the corrective action rather than failing silently. Some controls are disabled when an operation does not apply to the asset's ownership or runtime support. Saving authoring data does not by itself prove the player or a foreign-engine converter consumes it.

Canonical rig editors pair named structured rows with a rig-aware relationship viewport. The viewport renders hierarchy, controls, modules, mappings, drivers, constraints, deformation order, poses, and specialist Body/Face/Muscle/Pose-Space relationships as applicable. Wheel to zoom, drag to pan, use Frame All, select a node for its role and connection count, and switch to Evaluation Order or Source Compatibility when diagnosing conversion. The visual view is derived from the same authored properties saved and validated by the editor; it is not a second graph document.

Corrective deformation is authored as a Blend Shape Rig linked to a Corrective Shape Set. Targets retain sparse deltas, masks, in-betweens, limits, animation keys and pose/angle/vector drivers. Transfer packages preserve a lossless TC sidecar and produce native mappings for Maya, Blender, Houdini, Unreal, Unity, USD, FBX and glTF. The package lists every required bake or fallback when a destination lacks a source feature.

Scene and player work

The Garden combines the authoritative viewport, Outliner, Details, Content Browser and specialized engine docks. Changing All Tools / Engine Tools / DCC Tools never changes the level, camera, selection, or history. Select an actor/component before editing its transform or properties. Use focus/visibility controls to reclaim viewport space; explicit Content Browser requests remain available on medium-height windows and collapse on very short windows. Viewport focus restores prior dock visibility. See workspaces for DCC Driver and Terminal Tools; shortcuts covers play/simulate/step, transform tools and bookmarks.

Live DCC references can be edited in this viewport, but they are not real project assets and are excluded from Play/build. Use Create Runtime-Ready TC Asset… in Details to capture a selected reference into Assets/Converted. Registered TC assets participate in Play immediately; editor-only controls and source-link helpers are filtered from the runtime copy.

Inspect the selected level, game rules, input, character components and build target before Play, Simulate or packaging. A native-player run is the place to qualify movement, render output, contacts and gameplay behavior. Editor previews and cook plans have narrower purposes.

Animation and physics tools are grouped under dedicated top-level Animation and Physics menus. Each menu offers focused asset opening, common create actions, runtime/profiler entry points, and the shared Animation & Physics Qualification… workflow. That workflow runs on a background thread, keeps Garden interactive, explains which optional native/Unreal stages are enabled, shows a readable result summary, and retains a full machine-readable receipt. Use the Animation menu for clips, takes, blend spaces, controllers, motion matching, IK/Control Rig, retargeting and Sequence Editor. Use Physics for physics assets/ragdolls, constraints, scenes, fields, simulation and profiling.

Feature groups

  • Animation/character: skeletons, skin bindings, skeletal meshes, animation clips, masks, 1D/2D blend spaces, state controllers, procedural animation, control rigs and IK retargeting. Use the animation guide.
  • Rendering/geometry: meshes, materials/instances, shader graphs, textures, geometry optimization, grooms and hair materials. Check source channels, generated/compiled outputs, target backend and render differences.
  • Physics/FX: physics bodies/constraints/scenes, collision, physical materials, vehicles, simulation/effect systems, cloth and fabric. Authoring or profiling controls do not establish all native solver paths.
  • Gameplay/data: input maps, gameplay graphs/classes, behaviors, data/schema/struct/enum/table assets, components, characters and game rules. Check references, validation and execution support for the chosen platform.
  • World/cinematics: levels, prefabs, terrain, foliage, biomes, partitions, data/HLOD layers, lighting, navigation and sequences. Inspect scene bindings, ownership and rebuild/bake outputs.
  • Audio/media/UI/build: audio clips, sound graphs, mixers, attenuation/reverb, video, fonts, UI documents, image projects and packaging profiles. Source authoring and runtime/backend support differ; verify the specific output.

Complete installed asset inventory

The following inventory was generated from the actual asset registry and editor tab definitions on 2026-11-06. It covers all 265 registered types, each with an intentional tab journey and the shared workflow guide. Maturity is the registry declaration, not proof of runtime or external-conversion parity. Listed tabs describe the editor shell; individual pages may be specialized controls, properties or guidance-only surfaces. Check each editor's validation and output, and consult conversion coverage separately.

Source and interchange

  • DCC Scene (tc.dcc_scene). Registry maturity: authoring_preview. Creatable; native Maya, Blender, Houdini, 3ds Max and Cinema 4D scene import flagged. Editor tabs: Source & Provenance, Scene Contents, References, Conversion, Derived Assets, Validation.
  • DCC Reference (tc.dcc_reference). Registry maturity: authoring_preview. Creatable. Editor tabs: Reference, Namespace & Variants, Overrides, Validation.
  • USD Stage (tc.usd_stage). Registry maturity: authoring_preview. Creatable; explicit file import flagged. Editor tabs: Stage, Layers & Payloads, Variants, Conversion, Derived Assets, Validation.
  • Geometry Cache (tc.geometry_cache). Registry maturity: authoring_preview. Creatable; explicit Alembic/MDD/PC2-style cache import flagged. Editor tabs: Cache Preview, Timing, Topology & Materials, Streaming, Derived Assets, Validation.
  • Volume / VDB Cache (tc.volume_cache). Registry maturity: authoring_preview. Creatable; VDB/NanoVDB import flagged. Editor tabs: Volume Preview, Grids, Timing, Streaming, Derived Assets, Validation.
  • Dependency Manifest (tc.dependency_manifest). Registry maturity: authoring_preview. Creatable. Editor tabs: Roots, Dependency Closure, Pinned Versions, Validation.
  • USD Layer (tc.usd_layer). Registry maturity: authoring_preview. Creatable; explicit file import supported. Editor tabs: Layer Overview, Composition, References & Payloads, Variants, Validation & Flatten.
  • Asset Variant Set (tc.asset_variant_set). Registry maturity: authoring_preview. Creatable. Editor tabs: Variant Preview, Variants, Overrides, Fallback, Validation.
  • Point Cache (tc.point_cache). Registry maturity: authoring_preview. Creatable; explicit file import supported. Editor tabs: Cache Preview, Timeline, Point Mapping, Streaming, Validate & Bake.
  • Material Exchange Package (tc.material_exchange_package). Registry maturity: authoring_preview. Creatable; MaterialX import supported. Editor tabs: Material Preview, Documents, Textures, Target Mapping, Validate & Convert.
  • Animation Take Package (tc.animation_take_package). Registry maturity: authoring_preview. Creatable; explicit file import supported. Editor tabs: Take Preview, Takes, Skeleton Mapping, Curves & Events, Validate & Convert.
  • DCC Publish Package (tc.dcc_publish_package). Registry maturity: authoring_preview. Creatable. Editor tabs: Publish Summary, Contents, Dependency Closure, Validation, Release.

These types preserve the managed source file separately from canonical and runtime derivatives. Normal Content Browser import routes them through source ownership: project-contained managed copy, SHA-256 provenance, stable wrapper, references, change detection/refresh and deterministic source-manifest cook. Ambiguous interchange such as FBX remains a mesh import unless the caller explicitly selects a source-scene/cache type.

Animation

  • Animation Clip (tc.animation_clip). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Timeline, Curves, Events, Root Motion, Compression.
  • Animation Take (tc.animation_take). Registry maturity: authoring_preview. Editor tabs: Timeline, Channels, Skeleton, Events, Validation.
  • Animation Layer Stack (tc.animation_layer_stack). Registry maturity: authoring_preview. Editor tabs: Layers, Weights, Skeleton, Preview, Validation.
  • Pose Asset (tc.pose_asset). Registry maturity: authoring_preview. Editor tabs: Poses, Skeleton, Curves, Preview, Validation.
  • Animation Montage (tc.animation_montage). Registry maturity: authoring_preview. Editor tabs: Montage, Slots, Sections, Events, Validation.
  • Additive Animation (tc.additive_animation). Registry maturity: authoring_preview. Editor tabs: Source & Base, Channels, Preview, Validation.
  • Motion Matching Database (tc.motion_matching_database). Registry maturity: authoring_preview. Editor tabs: Animations, Feature Schema, Search Debug, Validation.
  • Motion Trajectory (tc.motion_trajectory). Registry maturity: authoring_preview. Editor tabs: Trajectory, Curves, Preview, Validation.
  • Sync Marker Set (tc.sync_marker_set). Registry maturity: authoring_preview. Editor tabs: Markers, Preview, Validation.
  • Animation Event Track (tc.animation_event_track). Registry maturity: authoring_preview. Editor tabs: Events, Payloads, Preview, Validation.
  • Root Motion Profile (tc.root_motion_profile). Registry maturity: authoring_preview. Editor tabs: Extraction, Axes, Preview, Validation.
  • Animation Curve Set (tc.curve_set). Registry maturity: authoring_preview. Editor tabs: Curves, Curve Editor, Preview, Validation.
  • Camera Animation (tc.camera_animation). Registry maturity: authoring_preview. Editor tabs: Timeline, Transform, Lens & Focus, Preview, Validation.
  • Animation Controller (tc.animation_controller). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: State Machine, Parameters, Transitions, Pose Graph, Debugger.
  • Animation Mask (tc.animation_mask). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Skeleton, Bone Weights, Feathering, Preview.
  • Blend Space (tc.blend_space). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Blend Space, Samples, Axes, Preview, Diagnostics.
  • Cloth (tc.cloth). Registry maturity: experimental. Creatable; file import flagged. Editor tabs: Setup & Paint, Fabric Regions, Seams, Collision, Simulation LODs, Validate & Bake.
  • Control Rig (tc.control_rig). Registry maturity: experimental. Creatable; file import flagged. Editor tabs: Structure, Rig Graph, Controls, Hierarchy, Variables, Rig LOD, Debugger, Validate & Bake.
  • Rig Definition (tc.rig_definition). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Rig Overview, Hierarchy, Controls, Modules, Custom Channels, Evaluation, Source Compatibility, Validate & Bake.
  • Rig Mapping (tc.rig_mapping). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Mapping Overview, Body Roles, Face & Custom Roles, Unmapped Nodes, Validation.
  • Rig Module (tc.rig_module). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Module Preview, Nodes, Inputs & Outputs, Settings, Validation.
  • Control Shape Library (tc.control_shape_library). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Shape Preview, Shapes, CV Editor, Colors & Display, Validation.
  • Constraint Graph (tc.constraint_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Constraint Graph, Constraints, Spaces & Offsets, Evaluation, Validate & Bake.
  • Deformer Graph (tc.deformer_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Deformation Preview, Deformer Graph, Order, Weights & Drivers, Source Compatibility, Validate & Bake.
  • Corrective Shape Set (tc.corrective_shape_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Corrective Preview, Shapes, Pose Drivers, In-Betweens & Masks, Validate & Bake.
  • Pose Library (tc.pose_library). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Pose Preview, Poses, Blend & Mirror, Tags & Thumbnails, Validation.
  • Rig Test Pose Set (tc.rig_test_pose_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Test Runner, Test Poses, Expected Results, Report.
  • Rig Calibration Profile (tc.rig_calibration_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Calibration Preview, Neutral Pose, Measurements, Axes & Mirroring, Validation.
  • Blend Shape Rig (tc.blend_shape_rig). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Blend Shape Preview, Channels, In-Betweens, Masks & Drivers, Evaluation, Validate & Bake.
  • Pose Space Deformer (tc.pose_space_deformer). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Pose-Space Preview, Drivers, Correctives, RBF & Falloff, Masks, Validate & Bake.
  • Muscle Rig (tc.muscle_rig). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Muscle Preview, Muscles, Attachments & Fibers, Activation, Tissue Layers, Collision, Validate & Bake.
  • Facial Rig (tc.facial_rig). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Face Preview, Controls, Solver, Expressions & Visemes, Correctives, Source Compatibility, Validate & Bake.
  • Body Rig (tc.body_rig). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Body Preview, Controls, Modules, Spaces, IK & FK, Source Compatibility, Validate & Bake.
  • Retarget Profile (tc.retarget_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Retarget Preview, Chain Mapping, Source Pose, Target Pose, Root Motion, Validation.
  • Fabric Material (tc.fabric_material). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Fabric Properties, Drape Preview, Usage.
  • Groom (tc.groom). Registry maturity: experimental. Creatable; file import flagged. Editor tabs: Groups, Guides & LODs, Viewport, Cards & Meshes, Materials, Physics, Interpolation, Diagnostics, Platform Overrides, Import & Rebuild.
  • Groom Binding (tc.groom_binding). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Binding Setup, Root Projection, Preview, Validation.
  • IK Retargeter (tc.ik_retargeter). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Chain Mapping, Retarget Poses, Root Motion, Preview, Validate & Bake.
  • IK Rig (tc.ik_rig). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Chains & Goals, Solver Preview, Excluded Bones, Debug, Validate & Cook.
  • Procedural Animation Profile (tc.procedural_animation_profile). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Rig Preview, Ground IK, Limb Setup, Pelvis, Runtime Debug.
  • Skeleton (tc.skeleton). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Hierarchy, Sockets, Retarget Pose, Validation.
  • Skin Binding (tc.skin_binding). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Weights, Deformers, Transfer, Export.

Audio

  • Audio Attenuation (tc.audio_attenuation). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Distance, Spatialization, Occlusion, Reverb Send, Preview.
  • Audio Clip (tc.audio_clip). Registry maturity: runtime_ready. Not directly creatable; file import flagged. Editor tabs: Waveform, Playback, Loop & Trim, Compression, Spatial Preview.
  • Audio Mixer (tc.audio_mixer). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Mixer, DSP Chains, Sends, Snapshots, Meters, Profiler.
  • Audio Reverb (tc.audio_reverb). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Reverb, Impulse Response, Frequency Response, Preview.
  • Sound Cue (tc.sound_cue). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Sound Graph, Parameters, Attenuation, Concurrency, Source Effects, Profiler.
  • Audio Graph (tc.audio_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Graph, Sources & Generators, Processing, Routing, Parameters, Profiler & Validation.
  • Submix (tc.audio_submix). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Mixer, Routing, Sends, DSP Chain, Meters, Validation.
  • DSP Effect Chain (tc.dsp_effect_chain). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Chain Preview, Effects, Parameters, Bypass & A/B, Profiler, Validation.
  • Audio Modulation Patch (tc.audio_modulation_patch). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Modulation Graph, Inputs, Operators, Destinations, Preview, Validation.
  • Audio Parameter Collection (tc.audio_parameter_collection). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Parameters, Defaults & Ranges, References, Live Monitor, Validation.
  • Concurrency Profile (tc.audio_concurrency_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Voice Preview, Limits, Resolution, Virtualization, Profiler, Validation.
  • Dialogue Wave (tc.dialogue_wave). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Waveform, Speaker & Context, Localized Takes, Subtitles, Preview, Validation.
  • Voice / Speaker Profile (tc.voice_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Speaker, Language & Identity, Processing, Dialogue Uses, Preview, Validation.
  • Music Sequence (tc.music_sequence). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Music Timeline, Tempo & Meter, Stems & Sections, Transitions, Preview, Validation.
  • Impulse Response (tc.impulse_response). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Impulse Preview, Source, Channels & Length, Convolution, Build & Validation.
  • Audio Bus (tc.audio_bus). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Bus Monitor, Format & Channels, Routing, Gain, Profiler, Validation.
  • Audio Capture Profile (tc.audio_capture_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Capture Monitor, Device, Format & Buffer, Gate & Monitoring, Latency, Validation.

Build

  • Build Profile (tc.build_profile). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Target, Included Levels, Quality, Validation, Package Output.
  • Platform Profile (tc.platform_profile), Device Profile (tc.device_profile), and Quality Profile (tc.quality_profile) define target capabilities, hardware selection, inherited overrides, and scalable rendering/simulation/streaming settings.
  • Asset Bundle / Chunk (tc.asset_bundle), Asset Label (tc.asset_label), Cook Manifest (tc.cook_manifest), and Packaging Manifest (tc.packaging_manifest) provide dependency-closed delivery, addressable labels, incremental cook planning, bundling, signing intent, and deterministic package output.
  • Patch / DLC Definition (tc.patch_definition) and Localization Build Target (tc.localization_build_target) author version diffs, changed roots, culture coverage, and fallbacks.
  • Automated Test Asset (tc.automated_test) and Performance Budget (tc.performance_budget) expose repeatable steps/assertions and non-negative frame, memory, or content budgets with validation messages that identify the field requiring attention.
  • Import Preset (tc.import_preset), Export Preset (tc.export_preset), Naming / Validation Rule Set (tc.validation_rule_set), and Plugin / Module Manifest (tc.plugin_manifest) make conversion settings, content policy, safe fixes, modules, dependencies, and registered entry points project assets rather than hidden application state.

Pipeline property edits save only their small document and direct dependency edges. Dependency closure and derived manifest generation are deferred to Validate or Build Runtime, and deterministic content-addressed artifacts make unchanged work reusable. Missing references remain editable and are reported as actionable validation errors instead of blocking the UI while a user is typing.

Cinematics

  • Level Sequence (tc.level_sequence). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Sequence, Curve Editor, Bindings, Shots & Levels, Render & Export, Validation. The sequence timeline supports nested subsequences, camera cuts, animation/control rigs, audio/media/events, properties/materials/FX/caches, spawning, fades, time dilation, level visibility, asynchronous level blends, split/trim/duplicate/ripple edits, render jobs and Unreal/Unity interchange.
  • Shot Sequence (tc.shot_sequence). Registry maturity: authoring_preview. Editor tabs: Shots, Nested Sequences, Cameras, Level Transitions, Render Queue, Validation.
  • Cinematic Camera (tc.cinematic_camera). Registry maturity: authoring_preview. Editor tabs: Camera, Filmback & Lens, Focus, Post Process, Validation.
  • Lens Calibration (tc.lens_calibration). Registry maturity: authoring_preview. Editor tabs: Calibration, Distortion, Nodal Offset, Validation.
  • Render Queue Preset (tc.render_queue_preset). Registry maturity: authoring_preview. Editor tabs: Output, Quality, Audio, Overrides, Validation.

FX

  • Effect System (tc.effect_system). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Viewport, System Timeline, Emitter Stack, Modules, Scalability, Profiler. Open Preview uses the existing Garden viewport and loads the authored asset directly; it does not create a second preview viewport or substitute a placeholder preset. Saving the active asset refreshes that same preview automatically. The System Timeline drives that resident preview with play, pause, step, reset, FPS, time-scale and fixed-step controls, plus explicit Record Cache / Stop Recording actions. The Emitter Stack exposes structured module parameters plus the complete ordered renderer stack, including type, material, blend and enabled state. The Profiler combines authored estimates with throttled live Garden backend, P95, memory, synchronization, upload and draw measurements. Normal playback is transient and does not snapshot the simulation every frame; cache recording starts and stops explicitly, preserving recorded frames for bake/export. Each viewport update builds one shared particle stream and partitions it once across renderer types.
  • Simulation Profile (tc.simulation_profile). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Viewport, Solver Graph, Domains, Fields, Cache, Profiler.
  • Particle System (tc.particle_system) and Emitter (tc.emitter). Registry maturity: authoring_preview. Reusable systems/emitters, parameters, events, modules, renderers, scalability and baked outputs.
  • FX Module (tc.fx_module) and FX Parameter Collection (tc.fx_parameter_collection). Registry maturity: authoring_preview. Reusable typed module graphs and shared parameters.
  • Simulation Cache (tc.simulation_cache), Cloth Cache (tc.cloth_cache) and Groom Cache (tc.groom_cache). Registry maturity: authoring_preview. Explicit timing, channels, streaming, provenance and fallback policy.
  • Rigid Body Simulation (tc.rigid_body_simulation), Soft Body Simulation (tc.soft_body_simulation) and Rope / Cable (tc.rope_cable). Registry maturity: authoring_preview. Editable solver inputs with cache/geometry/VAT fallback.
  • Fluid Simulation (tc.fluid_simulation), Pyro / Smoke / Fire (tc.pyro_simulation) and Ocean / Water Simulation (tc.ocean_simulation). Registry maturity: authoring_preview. Domains, sources, solver/shading/spectrum controls and volume/mesh/map/cache outputs.
  • Destruction / Fracture (tc.destruction_fracture) and Crowd Simulation (tc.crowd_simulation). Registry maturity: authoring_preview. Stable fracture hierarchies or crowd agent/behavior ownership.
  • Force Field (tc.force_field) and Vector Field (tc.vector_field). Registry maturity: authoring_preview. Portable analytic and sampled fields.
  • Flipbook (tc.flipbook) and Vertex Animation Texture (tc.vertex_animation_texture). Registry maturity: authoring_preview. Explicit baked texture playback products.
  • Procedural Simulation Graph (tc.procedural_simulation_graph). Registry maturity: authoring_preview. Typed reusable simulation graph with runtime and cache outputs.

Simulation ingestion accepts provider products from Maya, Blender, Houdini, Unreal, Unity or another adapter. Unknown solver constructs remain linked to their source and become explicit Simulation Cache fallbacks with warnings; they are never silently discarded.

Gameplay

  • Behavior Script (tc.behavior). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Behavior Graph, Variables, Events, Debugger, Validation.
  • Behavior Tree (tc.behavior_tree). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Behavior Tree, Tasks & Decorators, Blackboard, Runtime Debug, Validation.
  • Blackboard (tc.blackboard). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Keys, Types & Defaults, References, Runtime Debug, Validation.
  • State Tree (tc.state_tree). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: State Tree, Tasks & Evaluators, Transitions, Runtime Debug, Validation.
  • Environment Query (tc.environment_query). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Query Graph, Generators, Tests & Scoring, Preview, Validation.
  • AI Perception Profile (tc.ai_perception_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Perception Preview, Senses, Affiliation, Runtime Debug, Validation.
  • Gameplay Ability (tc.gameplay_ability). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Ability Graph, Activation & Tags, Costs & Cooldowns, Effects, Runtime Debug, Validation.
  • Gameplay Effect (tc.gameplay_effect). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Effect, Duration & Stacking, Modifiers, Granted Tags, Validation.
  • Attribute Set (tc.attribute_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Attributes, Defaults & Bounds, Replication, Runtime Debug, Validation.
  • Gameplay Tag Dictionary (tc.gameplay_tag_dictionary). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Tag Hierarchy, Definitions, References, Redirects, Validation.
  • Dialogue (tc.dialogue). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Dialogue Graph, Speakers & Lines, Choices & Conditions, Localization, Preview, Validation.
  • Quest (tc.quest). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Quest Graph, Stages & Objectives, Conditions, Rewards, Runtime Debug, Validation.
  • Inventory Definition (tc.inventory_definition). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Inventory Preview, Capacity & Slots, Item Rules, Runtime Debug, Validation.
  • Item Definition (tc.item_definition). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Item, Presentation, Tags & Stacking, Actions, Validation.
  • Loot Table (tc.loot_table). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Loot Table, Entries & Weights, Nested Tables, Simulation, Validation.
  • Save Game Schema (tc.save_game_schema). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Save Schema, Fields & Defaults, Versions & Migrations, Recovery Test, Validation.
  • Difficulty Profile (tc.difficulty_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Difficulty, Global Scaling, Subsystem Overrides, Preview, Validation.
  • Camera Mode (tc.camera_mode). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Camera Preview, Projection & Lens, Offsets, Blending, Validation.
  • Interaction Definition (tc.interaction_definition). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Interaction Preview, Prompt & Requirements, Actions, Timing, Validation.
  • Damage Type (tc.damage_type). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Damage Preview, Inheritance, Tags & Resistances, Impulse, Validation.
  • Localization Data Table (tc.localization_data_table). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: String Table, Locales, Translation Coverage, Import & Export, Preview, Validation.
  • Character Definition (tc.character_definition). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Character, Component Setup, Movement, Animation, Input & Camera, Abilities & Attributes, Networking, Validation.
  • Component Archetype (tc.component_archetype). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Component Hierarchy, Exposed Properties, Inheritance, Replication, Preview, Validation.
  • Data Asset (tc.data). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Values, Schema, Bundles & Tags, Usage, Validation.
  • Data Schema (tc.data_schema). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Fields, Inheritance, Defaults & Constraints, Usage, Validation.
  • Data Table (tc.data_table). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Table, Row Schema, Import & Export, Usage, Validation.
  • Enum (tc.enum). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Entries, Usage, Validation.
  • Game Ruleset (tc.game_ruleset). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Game Setup, Player & Spawn, Input, Physics, Validation.
  • Gameplay Class (tc.gameplay_class). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Class Definition, Components, Event Graph, Debugger, Validation.
  • Gameplay Graph (tc.gameplay_graph). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Components, Event Graph, Variables, Debug.
  • Input Map (tc.input_map). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Actions, Contexts, Bindings, Live Input Debug.
  • Struct (tc.struct). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Fields, Inheritance, Defaults & Constraints, Usage, Validation.

Geometry

  • Editable Mesh (tc.editable_mesh). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Modeling Viewport, Topology, Selection, Normals, Materials, Attributes, History, Validate & Bake.
  • Curve / Spline (tc.curve). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Curve Viewport, Control Points, Knots & Degree, Shape, Uses, Validate & Bake.
  • NURBS Surface (tc.nurbs_surface). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Surface Viewport, Control Hull, Knots & Degree, Trims, Tessellation, Validate & Bake.
  • Morph Target Set (tc.morph_target_set). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Morph Preview, Targets, Correctives, Masks, LOD Availability, Validate & Bake.
  • Vertex Attribute Set (tc.vertex_attribute_set). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Attribute Spreadsheet, Domains, Visualization, Transfer, Validate & Bake.
  • UV Layout (tc.uv_layout). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: UV Viewport, UV Sets, Seams & Islands, Packing, Distortion, Validate & Bake.
  • Mesh LOD Set (tc.mesh_lod_set). Registry maturity: authoring_preview. Creatable. Editor tabs: LOD Preview, Levels, Reduction, Transitions, Platform Overrides, Validate & Bake.
  • Instancer / Scatter Set (tc.instancer_set). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Instance Preview, Prototypes, Transforms, Attributes, Culling, Validate & Bake.
  • Mesh Deformer Stack (tc.mesh_deformer_stack). Registry maturity: authoring_preview. Creatable; DCC document import supported. Editor tabs: Deformation Preview, Stack, Weights & Masks, Source Compatibility, Bake Policy, Validate & Bake.
  • Mesh Collection (tc.mesh_collection). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Collection Preview, Meshes, Transforms, Merge & Instance Policy, LOD & Materials, Validate & Cook.
  • Subdivision Surface (tc.subdivision_surface). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Subdivision Preview, Control Cage, Scheme & Levels, Creases, UV & Attributes, Validate & Bake.
  • Point Cloud (tc.point_cloud). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Point Preview, Streaming, Attributes, Filtering & Classification, Reconstruction, Validate & Cook.
  • Volume Geometry (tc.volume_geometry). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Volume Preview, Grids, Voxel & Bounds, Filtering, Meshing, Validate & Cook.
  • Heightfield (tc.heightfield). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Heightfield Preview, Dimensions & Scale, Sculpt & Filters, Layers, Terrain & Collision, Validate & Cook.
  • CAD / B-Rep Model (tc.cad_model). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: CAD Preview, Assembly & Bodies, B-Rep Metadata, Tessellation, Materials, Validate & Cook.
  • Photogrammetry Source (tc.photogrammetry_source). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Reconstruction Preview, Images, Cameras & Control Points, Solve, Mesh & Texture Products, Validate & Cook.
  • Sculpt Layer Stack (tc.sculpt_layer_stack). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Sculpt Preview, Layers, Masks & Blending, Multiresolution, Displacement, Validate & Bake.
  • Procedural Modeling Graph (tc.procedural_modeling_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Modeling Graph, Parameters, Geometry Preview, Attributes & Materials, Cache & Bake, Diagnostics.
  • Geometry Optimization Profile (tc.geometry_optimization_profile). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Pipeline, Material Baking, Skinning, Visibility & Culling, Selection Sets, Reports, Batch & Distributed.
  • Skeletal Mesh (tc.skeletal_mesh). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Viewport, Skeleton, Skin, Morphs, LODs & Bone LODs, Materials, Import.
  • Static Mesh (tc.static_mesh). Registry maturity: authoring_preview. Not directly creatable; file import flagged. Editor tabs: Viewport, Geometry, LODs, Materials, Collision, Import.

Media

  • Video (tc.video). Registry maturity: authoring_preview. Not directly creatable; file import flagged. Editor tabs: Preview, Timeline, Tracks, Encoding, Streaming, Usage, Validation.
  • Media Source (tc.media_source). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Source Preview, URI & Type, Timing, Color & Audio, Streaming, Validation.
  • Media Playlist (tc.media_playlist). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Playlist Preview, Items, Transitions, Loop & Shuffle, Validation.
  • Media Proxy Set (tc.media_proxy_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Proxy Preview, Master Source, Proxy Tiers, Selection Rules, Build & Validation.
  • Subtitle / Caption Track (tc.subtitle_track). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Caption Timeline, Cues, Speaker & Accessibility, Import & Export, Preview, Validation.
  • Image Sequence (tc.image_sequence). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Sequence Preview, Frame Pattern, Range & Timing, Missing Frames, Streaming, Validation.
  • Capture Profile (tc.capture_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Capture Preview, Source, Resolution & Rate, Codec & Container, Audio, Latency & Validation.
  • Compositing Graph (tc.compositing_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Composite Graph, Sources, Transforms & Mattes, Color & Effects, Output Preview, Validation.
  • Camera Profile (tc.camera_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Camera Preview, Sensor & Lens, Focus & Exposure, Distortion, Color, Validation.
  • Lens Distortion Profile (tc.lens_distortion_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Distortion Preview, Model, Coefficients, Calibration, Map Bake, Validation.
  • Color Transform (tc.color_transform). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Color Preview, Input & Output Spaces, Matrix & Offset, LUT, Scopes, Validation.

Physics

  • Collision Geometry (tc.collision). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Collision Preview, Shapes, Materials, Queries, Validate & Cook.
  • Physical Material (tc.physical_material). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Surface Response, Collision Preview, Usage.
  • Physics Asset / Ragdoll (tc.physics_asset). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Bodies & Constraints, Collision, Physical Animation, Profiles, Validate & Cook.
  • Physics Constraint (tc.physics_constraint). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Constraint Setup, Limits & Drives, Breakability, Validate & Cook.
  • Physics Scene (tc.physics_scene). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: World Physics, Gravity & Fields, Collision Layers, Solver, Profiler.
  • Vehicle Rig (tc.vehicle_rig). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Vehicle Preview, Wheel Setup, Suspension, Steering & Drive, Tire Response, Runtime Debug.

Project

  • Project Settings (tc.project_settings). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Project, Startup, Gameplay, Rendering, Physics, Audio, Build, Platforms, Validation.

Rendering

  • Hair Material (tc.hair_material). Registry maturity: experimental. Creatable; no generic file-import flag. Editor tabs: Fiber Properties, Strand Preview, Card Preview, Usage.
  • Image Project (tc.image_project). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Canvas, Layers, Adjustments, Color Management, Export.
  • Material (tc.material). Registry maturity: runtime_ready. Creatable; file import flagged. Editor tabs: Preview, Material Graph, Parameters, Compile, Usage.
  • Material Instance (tc.material_instance). Registry maturity: runtime_ready. Creatable; no generic file-import flag. Editor tabs: Preview, Parent & Overrides, Permutation Cost.
  • Shader Graph (tc.shader_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Preview, Shader Graph, Generated Code, Compile Targets, Errors.
  • Texture (tc.texture). Registry maturity: authoring_preview. Not directly creatable; file import flagged. Editor tabs: Preview & Import, Channels, Mips, Compression, Usage.
  • Reusable graphs are explicit Material Function (tc.material_function) and Shader Function (tc.shader_function) assets; shared live values use Material Parameter Collection (tc.material_parameter_collection). Their editors expose signatures, graphs, stage compatibility, usage, and compile validation.
  • Texture dimensional/runtime intent is explicit: Texture 2D (tc.texture_2d), Texture Cube (tc.texture_cube), Texture Array (tc.texture_array), Volume Texture (tc.volume_texture), and Virtual Texture (tc.virtual_texture). Editors separate sources, faces/layers/slices, formats, mips, compression, paging, streaming, and platform validation.
  • Renderable and derived image products include Render Target (tc.render_target), Texture Atlas (tc.texture_atlas), Channel Pack (tc.channel_pack), and Color LUT (tc.color_lut). Their build pages expose dimensions, usage, packing, channels, color spaces, and deterministic output.
  • Lighting/look assets include Environment / HDRI (tc.environment_hdri) and Light Profile / IES (tc.light_profile), with projection, photometry, irradiance/reflection, exposure, sampling, and cook validation.
  • Specialized material domains are Decal Material (tc.decal_material), Post Process Material (tc.post_process_material), and Light Function (tc.light_function), each with a domain-specific preview and graph workflow.
  • Project rendering policy uses Render Pipeline Profile (tc.render_pipeline_profile) and Color Management Profile (tc.color_management_profile); delivery uses Shader Library (tc.shader_library) and Bake Set (tc.bake_set). These expose pass graphs, features, display/view transforms, permutations, platforms, bake inputs/outputs, and validation.

The legacy tc.texture remains the default ambiguous image import so existing projects do not change meaning. Users and import presets can promote it to an explicit dimensional asset. Materials accept the new texture-like types directly. Small property edits update only the asset document and direct edges; shader permutation traversal and texture/bake derivation happen on validation or cook.

UI

  • Font (tc.font). Registry maturity: authoring_preview. Not directly creatable; file import flagged. Editor tabs: Glyph Preview, Font Faces, Character Sets, Atlas, Fallbacks, Validate & Cook.
  • UI Document (tc.ui_document). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Layout & Hierarchy, Validation.
  • UI Component (tc.ui_component). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Component Canvas, Hierarchy, Parameters, Styles, Responsive Preview, Validation.
  • UI Style (tc.ui_style). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Style Preview, Selector & States, Visual Properties, Typography & Spacing, Validation.
  • UI Theme (tc.ui_theme). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Theme Preview, Design Tokens, Styles, Inheritance, Accessibility, Validation.
  • UI Animation (tc.ui_animation). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Animation Preview, Timeline, Tracks & Keys, Events, Motion Accessibility, Validation.
  • Font Family (tc.font_family). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Font Preview, Faces & Weights, Locale Fallbacks, Coverage, Validation.
  • Font Atlas (tc.font_atlas). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Atlas Preview, Glyph Ranges, Packing, Distance Field, Build & Validation.
  • Localization Table (tc.localization_table). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: String Table, Locales, Translation Coverage, Import & Export, Preview, Validation.
  • Localization Target (tc.localization_target). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Target Summary, Cultures, Tables & Gather Paths, Coverage, Compile & Validation.
  • Sprite (tc.sprite). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Sprite Preview, Source Region, Pivot & Scale, Collision, Validation.
  • Sprite Atlas (tc.sprite_atlas). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Atlas Preview, Sprites, Packing, Platform Settings, Build & Validation.
  • Tile Set (tc.tile_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Tile Set Preview, Tiles, Terrain Rules, Collision, Metadata, Validation.
  • Tile Map (tc.tile_map). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Tile Map Canvas, Layers, Paint & Objects, Collision & Navigation, Runtime Preview, Validation.
  • 2D Animation / Flipbook (tc.sprite_animation). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Animation Preview, Frames, Timing, Events, Validation.
  • Vector Image (tc.vector_image). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Vector Preview, Paths & View Box, Paint, Tessellation, Validation.
  • Cursor (tc.cursor). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Cursor Preview, Sprite, Hotspot, Scaling, Validation.
  • Accessibility Profile (tc.accessibility_profile). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Accessibility Preview, Touch & Focus, Contrast & Text, Motion & Screen Reader, Audit, Validation.
  • Input Glyph Set (tc.input_glyph_set). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Glyph Preview, Device Mapping, Glyphs, Fallbacks, Validation.

World

  • Biome (tc.biome). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Biome Preview, Species, Climate Rules, Masks & Exclusions, Generation, Validation.
  • Data Layer (tc.data_layer). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Layer Contents, Hierarchy, Runtime State, Outliner, Validation.
  • Foliage Type (tc.foliage_type). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Placement, Terrain Rules, Instance LODs, Collision & Navigation, Wind, Validation.
  • HLOD Layer (tc.hlod_layer). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Clustering, Proxy Generation, Material Baking, Transitions, Build Report.
  • Level (tc.level). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Level Viewport, World Outliner, Details, Lighting, Navigation, Play & Validate.
  • Lighting Scenario (tc.lighting_scenario). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Lighting Preview, Environment, Lightmaps, Reflections, Build, Diagnostics.
  • Navigation Mesh (tc.navigation_mesh). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: Navigation Preview, Agents, Areas & Costs, Links, Build, Runtime Debug.
  • Prefab (tc.prefab). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Prefab Viewport, Hierarchy, Components, Exposed Properties, Overrides.
  • Procedural Geometry Graph (tc.procedural_graph). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Graph, Parameters, Geometry Preview, Cook & Cache, Runtime Generation, Interchange, Diagnostics.
  • Terrain (tc.terrain). Registry maturity: authoring_preview. Creatable; file import flagged. Editor tabs: Sculpt, Paint, Layers, Erosion, LODs & Collision, Build & Validate.
  • World Partition (tc.world_partition). Registry maturity: authoring_preview. Creatable; no generic file-import flag. Editor tabs: World Grid, Data Layers, HLOD, Streaming Sources, Budgets, Diagnostics.
  • Reusable world composition: Level Instance (tc.level_instance), World Template (tc.world_template), Spline Asset (tc.spline_asset), Landscape Layer (tc.landscape_layer), Landscape Material Layer (tc.landscape_material_layer), Water Body (tc.water_body) and Sky Atmosphere Profile (tc.sky_atmosphere_profile) are first-class authoring_preview assets. They retain source references, expose focused Garden editor journeys, validate dependencies and cook deterministic runtime manifests.
  • World systems and data: Navigation Query Filter (tc.navigation_query_filter), Navigation Link Set (tc.navigation_link_set), Spawn Set (tc.spawn_set), Streaming Source Profile (tc.streaming_source_profile), World Data Registry (tc.world_data_registry) and Procedural Content Rule Set (tc.procedural_content_rule_set) are reusable rather than embedded in one level. Level Instance participates directly in sequence level visibility/blend tracks; Spawn Set participates in spawn tracks.
  • Reusable physics products: Collision Profile (tc.collision_profile), Collision Channel Set (tc.collision_channel_set), Physical Material Mask (tc.physical_material_mask), Joint Profile (tc.joint_profile), Destructible Asset (tc.destructible_asset), Fracture Collection (tc.fracture_collection), Physics Field (tc.physics_field), Vehicle Tire (tc.vehicle_tire), Vehicle Drive Profile (tc.vehicle_drive_profile) and Buoyancy Profile (tc.buoyancy_profile) are first-class authoring_preview assets with validation, dependency tracking, deterministic cooking and dedicated Garden tab journeys.

World and physics property edits update only the asset and its direct dependency edges. Project dependency closure is resolved when cooking, which keeps common collision/tire/streaming tuning responsive. Native renderer, solver, destruction and vehicle parity still requires target-specific runtime qualification; registry presence alone is not parity evidence.

Use qualify_world_physics_runtime(include_native_player=True) for executable TC evidence. It runs all ten reusable physics products through validation and deterministic cooking, then exercises ocean/wakes, pontoon buoyancy, vehicle dynamics, fracture/solver behavior, streaming budgets, and the Windows headless player's physics stress scenes. External-engine rows remain visibly not_run until that engine genuinely executes its adapter proof.